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Gert Coppens
Gert Coppens

92 Followers

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Sep 25, 2021

Creating the Main Menu

As an extend of Loading Scenes in Unity, in this Article I add a Main Menu, a crucial element figuratively serving as a ‘main artery’ throughout the project. Often if not any Game or Application have a certain starting place, intended chiefly to greet clients and provide a primary list…

Gamedevhq

6 min read

Creating the Main Menu
Creating the Main Menu
Gamedevhq

6 min read


Published in Geek Culture

·Sep 19, 2021

Loading Scenes In Unity

Even though loading a different Scene in Unity only requires a single line of code, depending on varying situations there’s quite some to say about how we can utilise Scene Management functionality. Depending on the size or structure of your game you might want to split the game into different…

Gamedevhq

8 min read

Loading Scenes In Unity
Loading Scenes In Unity
Gamedevhq

8 min read


Sep 3, 2021

Switching Weapons

Thus far I have created two weapons for the Player, and over time I’ll be adding a variety of other weapons to the arsenal. To easily swap between weapons in Play mode, I introduced a weapon switching system. Improving the weapon system makes it easier to switch between or add…

Gamedevhq

3 min read

Switching Weapons
Switching Weapons
Gamedevhq

3 min read


Sep 1, 2021

Introducing the Triple Laser

New Weapon — In this article I’ll introduce a new weapon, the Triple Laser. Although it has a slower fire rate this weapon has the ability to fire three shots at once. Preparation For the time being, I’ve added a few Inspector fields making it easier to make different weapon prefabs using the same…

Gamedev

3 min read

Introducing the Triple Laser
Introducing the Triple Laser
Gamedev

3 min read


Aug 30, 2021

Randomising Item Drops

An introduction to using Arrays in Unity — In this article, you’ll start learning about effectively storing lists of data by using an Array, and how to retrieve set or random data from that Array. Prelude Now that we have a couple Items to drop, let’s see how we can store and access them effectively. This is how we…

Gamedevhq

4 min read

Randomising Item Drops
Randomising Item Drops
Gamedevhq

4 min read


Published in Nerd For Tech

·Aug 28, 2021

Introducing a Fuel System

Game functionality — In today’s article we’ll be improving the Player Speed Boost. We’ll implement a Fuel mechanism that only allows boosting if the Player has enough Fuel and in addition Fuel is consumed for as long as the Player is boosting. …

Gamedevhq

4 min read

Introducing a Fuel System
Introducing a Fuel System
Gamedevhq

4 min read


Published in Nerd For Tech

·Aug 27, 2021

Adding the Player Shield

Game functionality — Almost identical to how we set up the Player Health, Player Health Bar and Health Power Ups, in this article we’ll look at introducing a Player Shield System as well as linking it to a Shield Bar UI Element, and creating new Shield Power ups. Creating the Player Shield System To start we create a…

Csharp

3 min read

Adding the Player Shield
Adding the Player Shield
Csharp

3 min read


Published in Nerd For Tech

·Aug 26, 2021

Adding a Player Health Bar

Creating UI Elements: Slider — Continuing to improve the UI in this article I’ll add a Health Bar, visually representing the Player’s health. Since we already have a health system in place we can do that by introducing a Slider Component and linking our current health to it. Slider Component A standard slider that can be moved…

Gamedevhq

5 min read

Adding a Player Health Bar
Adding a Player Health Bar
Gamedevhq

5 min read


Published in Nerd For Tech

·Aug 23, 2021

Creating Basic Game Over Behaviour

To demonstrate how you can easily start using the Image UI Element through code, in this article we’ll be looking at creating a basic Game Over system. The idea is very simple, by code we declare that the ‘Game Over’ Image is turned off by default and if needed, we…

Gamedevhq

3 min read

Creating Basic Game Over Behaviour
Creating Basic Game Over Behaviour
Gamedevhq

3 min read


Aug 22, 2021

Creating UI Elements : Image

The Image control displays a non-interactive image to the user. You can use this for purposes such as decorations or icons, and you can change the image from a script to reflect changes in other controls. UI Image Element Perhaps the most commonly used UI element, the Image has a Rect Transform component…

Gamedevhq

3 min read

Creating UI Elements : Image
Creating UI Elements : Image
Gamedevhq

3 min read

Gert Coppens

Gert Coppens

92 Followers

Software Engineer — Unity Game and Application Developer

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