Customizing your workspace in Unity

Now that we have a better understanding of , we can customize the editor to our liking.

All the Editor Windows in Unity can be moved, except for the Toolbar. Windows can be detached and left floating on their own or they can be docked by dragging them to the sides. When you drop a Tab on top of a docked Tab it will open the view in a new window so you need to drag it in the Tab Area itself. Active selected Tabs have a thin blue stripe at the top.

At any time, you can right-click the Tab title of any window to add a new, or the same window.

You can also go to the Window Tab in the Toolbar, we can find some additional windows, shortcuts and options there.

Once we are satisfied with our customized interface, we can save it and give it a name so we can come back to it later. How you set them up is situational and really comes down to your personal preference, you can always restore a layout to its default position.

To save a Layout go to the top-right corner of the Toolbar and press the button ‘Layout’. Press ‘save layout’ and give it a name. You can save your layout to a file and use it in other projects.

Below you can find a few examples of common work-spaces I use.

Tall ( Often used when working in the Scene View and you need swift access to assets or to inspect them )
Close to default, you can choose to leave it open on the Scene View or on the Game View ( I use this when I’m fiddling with the light, occlusion and navigation settings )
Split ( Typically used for observing the Scene View during Play Mode )
Workspace for when working with Animations or the Animator Controller

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Gert Coppens

Gert Coppens

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Software Engineer — Unity Game and Application Developer